Felt like, it got implemented to reduce the people cry on getting more plunderers. Currently, immortal defending army tries to defend with full power auto healing 100% and safeguards the city. What will be worst case, when the defending army got lost and another attacker jumps in for plundering. "As the cost of goods rises, a single person may no longer be able to afford to unlock slots, and so goods contributing to unlock slots go into a guild treasury, which holds goods until they are ready for use.Just having only one set of defending army units and it fights with unlimited attackers. does this regenerate over time? What's the regeneration rate if so? If it does not regenerate, as a defender, do I have to wait till someone destroys 1 of the 8 troops before I spend more goods and replace the destroyed troop with another?Ĥ. After a while say I destroy 3/10 of a troop. From my understanding, each time I attack I destroy 1/10 of one of the 8 defending troops. say I'm attacking a sector with a full complement of 8 defending troops. Do troops in sectors regenerate over time? i.e. How do you tell which guildmate granted freedom?ģ. How do you disable "Grant Freedom" entirely for a guild except the leader?Ģ. If there's a better place for them to be placed in order for someone to answer them, please move the questions there:ġ. Seems that my questions are being drowned in the other game discussion thread with people leaving the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |